Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp.
Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog f…
Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4)…