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Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6.

Priority LOW 39CWE-131Published · Updated

Key facts

Attack vector
Network
Privileges required
None
User interaction
None
Attack complexity
Low
Impact type
Denial of service
Confidentiality · integrity · availability
None · None · High
Fix status
No fix listed

Attack profile from CVSS 3.0 · NVD. Fix status from CNA. Impact type from CWE-131 and the CVSS impact.

Summary

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

Why it matters now

EPSS 0.03785 90th percentileScored 2026-11-07
Public exploit Yes 1 exploit referenceTagged by NVD
Fix No fix listed No fixed version in the sources yet

SSVC decision points

Not available: CISA has not published SSVC decision points for this record.

Affected products

VendorProductAffected versionsFixed inStatusSource
——all versions—No fix listedCNA
  • — Vendor— Affected all versions Fixed in — No fix listed CNA

CPE configurations NVD · 1

CPEVersionsRoleVendor
cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:*before 2.1.5; 3.0.0 to before 3.0.6Vulnerablegodotengine
  • cpe:2.3:a:godotengine:godot:*:*:*:*:*:*:*:* Versions before 2.1.5; 3.0.0 to before 3.0.6 Vulnerable ·godotengine

Remediation

No fixed version listed by the sources yet.

Timeline

  1. 2026-10-02 Threatist record created from CVE-2018-1000224
  2. 2026-10-03 Alias added: GHSA-rc36-5vc3-6jxx
  3. 2026-11-05 EPSS moved to the 90th–95th percentile

References

  • TI-2019-07395 In Godot through 3.1, remote code execution is possible due to the deserialization policy not being applied correctly. CVSS 3.0CRITICAL 9.8

Sources