Priority MEDIUM 41
Stack-based buffer overflow in Quake 3 Engine as used by Quake 3: Arena 1.32b and 1.32c allows remote attackers to cause a denial of service and possibly execute code via long CS_ITEMS values.
CVSS 2.0HIGH 7.5· Network · No auth · Interaction — · EPSS 0.05736 · Published 2006-07-06 · No fix listed CWE-119
Priority MEDIUM 41
Stack-based buffer overflow in the CG_ServerCommand function in Quake 3 Engine as used by Soldier of Fortune 2 (SOF2MP) GOLD 1.03 allows remote attackers to cause a denial of service and possibly execute code by sending…
CVSS 2.0HIGH 7.5· Network · No auth · Interaction — · EPSS 0.04836 · Published 2006-07-06 · No fix listed
Priority LOW 30
client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, s…
CVSS 2.0MEDIUM 5.0· Network · No auth · Interaction — · EPSS 0.04763 · Published 2006-06-30 · No fix listed
Priority LOW 30
The Automatic Downloading option in the id3 Quake 3 Engine and the Icculus Quake 3 Engine (ioquake3) before revision 804 allows remote attackers to overwrite arbitrary files in the quake3 directory (fs_homepath cvar) via…
CVSS 2.0MEDIUM 5.0· Network · No auth · Interaction — · EPSS 0.04438 · Published 2006-06-30 · No fix listed
Priority MEDIUM 42
Stack-based buffer overflow in the CL_ParseDownload function of Quake 3 Engine 1.32c and earlier, as used in multiple products, allows remote attackers to execute arbitrary code via a svc_download command with compressed…
CVSS 2.0HIGH 7.5· Network · No auth · Interaction — · EPSS 0.06778 · Published 2006-06-07 · No fix listed
Priority LOW 38
Directory traversal vulnerability in Quake 3 engine, as used in products including Quake3 Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Star Trek Voyager: Elite Force, when the sv_allowdownload c…
CVSS 2.0HIGH 7.5· Network · No auth · Interaction — · EPSS 0.02697 · Published 2006-05-10 · No fix listed
Priority MEDIUM 44
Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command.
CVSS 2.0HIGH 7.6· Network · No auth · Interaction — · EPSS 0.07767 · Published 2006-05-08 · No fix listed
Priority LOW 28
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data…
CVSS 2.0MEDIUM 5.0· Network · No auth · Interaction — · EPSS 0.02555 · Published 2005-04-05 · No fix listed
Priority LOW 33
The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflo…
CVSS 2.0MEDIUM 5.0· Network · No auth · Interaction — · EPSS 0.07516 · Published 2005-02-16 · No fix listed