An issue was discovered in Activision Infinity Ward Call of Duty Modern Warfare 2 through…
An issue was discovered in Activision Infinity Ward Call of Duty Modern Warfare 2 through 2019-12-11.
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An issue was discovered in Activision Infinity Ward Call of Duty Modern Warfare 2 through 2019-12-11.
SV_SteamAuthClient in various Activision Infinity Ward Call of Duty games before 2015-08-11 is missing a size check when reading authBlob data into a buffer, which allows one to execute code on the remote target machine…
Stack-based buffer overflow in Activision Infinity Ward Call of Duty Modern Warfare 2 before 2018-04-26 allows remote attackers to execute arbitrary code via crafted packets.
Call of Duty Elite for iOS 2.0.1 does not properly validate the server SSL certificate, which allows remote attackers to obtain sensitive information via a Man-in-the-Middle (MITM) attack.
Call of Duty 4 (CoD4) 1.5 and earlier allows remote authenticated users to cause a denial of service (crash) via a type 7 stats packet, which triggers a memcpy with a negative value.
Buffer overflow in (1) Call of Duty 1.5b and earlier, (2) Call of Duty United Offensive 1.51b and earlier, and (3) Call of Duty 2 1.3 and earlier allows remote attackers to execute arbitrary code via a long map argument…
Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data…
Call of Duty 1.4 and earlier allows remote attackers to cause a denial of service (game end) via a large (1) query or (2) reply packet, which is not properly handled by the buffer overflow protection mechanism.