Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of me…
CVSS 3.1CRITICAL 9.8·Network·No auth·No interaction·EPSS 0.06·Published 2020-11-18·Fixed in v1.2.0CWE-590
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and…
CVSS 3.1CRITICAL 9.8·Network·No auth·No interaction·EPSS 0.03234·Published 2020-12-02·Fixed in v1.2.0CWE-120
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffe…
CVSS 3.1CRITICAL 9.8·Network·No auth·No interaction·EPSS 0.03234·Published 2020-12-03·Fixed in v1.2.0CWE-120
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulti…
CVSS 3.1HIGH 7.5·Network·No auth·No interaction·EPSS 0.02791·Published 2020-11-13·Fixed in v1.2.0CWE-248